Designing services or other things and testing them with game-prototypes. This was what we have done with participants at the d.confestival - a festival for Design Thinking in Potsdam, September 2012 (yes, it has been a while…). In the workshop Rapid Game Design as Prototyping Method we translated ideas we wanted to test and concepts we wanted to prove into games. No doubt, this is a tricky undertaking at first. At the same time participants reported that the ideas they were confronted with during gameplay were highly tangible and the experience was insightful. Obvious gains: high involvement of testers, lots of interaction.
Today Invisible playground kicked off Augenblick Mal 2013 (The German festival of theatre for young audiences) with a playful dance! Take a look at the pictures and see how this is done.
Check out this lovely video from the Giang Starfish Kraken Rodeo at Roskilde Roadtrip at MS Dockville Kunstcamp.
Finally the birds are signing and the sun is caressing our cheeks, which means it is time for a new season of Open playground (Hurray)
Join our first open playground in 2013 and lets us kick-off the season together by playing a handful of ridiculously fun games that are eager to be tested!
We meet at our office at 14 and then we will be in the space of Mehringplatz playing the 4 games. You can join later but then you might have to use your Sherlock Holmes skills to find us. If you can’t find any clues that guide you in our way, call Daniel at 0176- 23210488!
Dress code: Wear comfortable shoes and cloths that match the weather.
The games being tested is:
***The Giant Starfish Kraken Rodeo***
Being an organic tentacle of a kraken your team and you has to collect pearls without having your arms chopped off! Here are some pictures from the design process of the game: http://tinyurl.com/cvjnacc
***Instant mapping game***
Site specific street game
…. that focus on instant mapping. Watch this video and get a feeling of how the game was developed at the Zürich Workshop
http://tinyurl.com/cew28h2
***Exhibit 13***
Audio Game developed In Japan for the Aichi festival 2013. Here is a photo from our playtest in Nagoya: http://tinyurl.com/crtuxmv
*** Childhood dreams ***
Audio street art game
… about lost souls that are caught in limbo until their fulfilling their last wishes
Join our facebook event here: https://www.facebook.com/events/450830004993885/
Not that long ago we had the pleasure to host a workshop at Zürich. So many amazing prototypes was created - kudos to the participants!
Watch the video and get a feeling of how it works when we facilitate workshops that focus on designing rapid game prototypes used to think and discover the potentials of new play constellations.
Our design approach is always that it is only when we start to put our ideas into the world that we start to realize their weaknesses and strength. The faster we do that - the faster do our ideas developed.
Exploring different kind of game aspects and aesthetics through various materials is a crucial part of our design process of Starfish Kraken.
After an hour of building the Starfish Kraken it was ready for a new test - and to be bounced like crazy!
Break your prototypes! It’s fun… and extremely helpful for the design process.
Building prototypes of a giant KRAKEN… everyone loves swim noodles!
Site-Visit Nagoya, Japan:
In August we will present a set of audio-games, called “Museum of Minor Incidents” for the Aichi Triennale.
Having arrived in Nagoya yesterday afternoon, we started our reserach today (after some very recovering sleep after 24h travel and 8h time-shift). Basically we had a had a first look at the area of Choja-Machi to check locations and develop a taste of and a feeling for the site. We also met wonderful people from the Nagoya University of Arts and Sciences who are going to support us.
Tomorrow we will spread again to start interviewing people and find out about their minor incidents in Nagoya. We’ll keep you posted.